Salvage everything in the big room where the U.S. flag is, and go to the back area where “Keep Calm” is on the wall. Go down the slope and watch for the first T-820. To hear an achievement unlock: Alvin will angrily turn it off. This unlocks: Kill a Terminator using a Termination Knife. Hold to choose the weapon you’d like to use. Talk to Patrick and head back to Pasadena. This time, it’s dark and you’ll have to deal with a lot of machines on your own, including a T-47 Plasma. Continue switching your attention to the nearest T-800s and memorize their back and forth movements. Or the T-808 Flamer will spot the turret and attack it. It’s only slightly left of where the first T-800 got domed. Move ahead and right around the corner will be a turret. It’s upgraded to resist 1st generation plasma weaponry, which makes it very hardened for defence (which is the only reason why it survived the plasma cannon the T-X shot at it), so it’ll be a long boss fight. 1 Pasadena - All objectives 2 Warehouse District - All objectives 3 Medical District - All objectives 4 Metro Station - All objectives Check out the first minutes of Terminator Resistance and get to know more about The Resistance as well as Skynet's evil plans for mankind. Kill them and double-tap to search/take all. Go to the other side of the cop car, into the 1st opening on the right to see note #5 on the table: Open the door next to the note, go through the vent on the right. When it’s clear, go from cover to cover, jumping from car to car. The next laser devices will be right, left, left. Around that corner is a T-800, T-825V, and 4 Spider Scouts. Choose the 1st option if you want to but choose Erin’s Story. Locate the exact path you took (turn around). To the left is note #27: To the right of the store is Eva’s Transmitter next to a candle in a box. Walkthrough Terminator: Resistance Interact with it to create a master key, and then break the lock Position the master key in a certain way and turn the lock by pressing D. If the lock does not turn completely, you will have to change the location of the master key. Talk to Baron, then Patrick. Continue forward and there will be 5 T-800s patrolling. When the tank explodes and destroys it, you unlock: Destroy T-800 Flamethrower by shooting its fuel tank. Backtrack and go back to the building we keep going back to. They usually don’t move from the entrance if they see you but you hide quickly. Choose Option 1 to keep the little boy calm. Duck to get to it. When you get to the waypoint after your run, there’s a lead pipe. Go through the open door on the left to find note #22 straight ahead on a table: As for the Terminators, these are T-820s, slightly more armoured than T-800s and has 1 V96 plasma weapon, which shoots violet plasma. Take the 1st left where you see a laser gate. You should level up to 15 or be extremely close to it. Then either hide behind one of the barricades down there and destroy it with a Termination Knife, or shoot it. Open inventory, select a plasma weapon to upgrade. Destroy the Armored Spider with it. When you get back to where you killed the first Armored Spider on the path, make a right and get to the waypoint to leave the area. Hacking the right turret should kill the Armored Spider. Turn left and get inside the garage without being seen by any of the spiders. Don’t get overwhelmed. When you’re done and following Commander Baron, you’ll unlock: Find the South Division’s Resistance Shelter. There’s 2 turrets and an Armored Spider here. Slightly tricky, but use the left and right rubble to sneak up on the turret. When you've completed the circuit, it’ll say “Chips Compatible” in green. Talk to Baron and then talk to Alvin. Skynet comes into possession of the most powerful nuclear missile ever developed and intends to use it to wipe out the entire remnants of Los Angeles in 2015 in order to stop John Connor and his Resistance forces there. Wait for the 2 Scout Drones to get there and blow them up. Go through the garage to the right and avoid the laser traps (devices are right, right, left) to find the code reader in a red van on the right. Save your skill point when you get it. This weapon can stealth-kill a Terminator by sneaking up behind it and pressing when the command pops up. Skynet is a fictional artificial neural network-based conscious group mind and artificial general superintelligence system that serves as the main antagonist of the Terminator franchise. Wolfenstein: The New Order. Backtrack and destroy the 2 Spider Scouts that spawn in the garage. Walk through the doorway ahead of you and turn right, then up the stairs. Remember they can get stunned by Shotgun shots. Continue down the next hallway with your goggles and look for the laser gates on the right. Ignore it and progress down the steps ahead of you. Use the trash cans as cover and hack the turret down the alley in front of you. Go down the stairs and go through the ambulances in the garage, toward the waypoint. Use it on Fast Learner to maximize that stat. 1 or both of them will break down the door. 2 T-800s will be guarding the front entrance. Reach the tree, and immediately make a left when you’re overlapping the tree. Let the turret destroy every machine. Put the skill point in Toughness. A T-820 is doing a route in that hallway. They’ll be floating idly right above it. Destroy the other 2 Spider Scouts, and then go to the left side of the building to blow up the damaged wall. In this Terminator Salvation strategy guide, you'll find: BASICS // Basic strategies for taking down Skynet. Sneak around the turret and hack it before you hack the computer. Move forward, kill the 3 flying drones (2 Scouts, 1 Armored) and continue. Continue forward to find Jennifer. Go to the house the T-800s were circling. Destroy them. Congrats on the 1000G! We’re going for the front turret on the left. The last mission is another Run-N-Gun, and this whole mission will feel like the beginning of Genisys. When you get to around 100m from the waypoint, you’ll see an Armored Spider (either on your left or ahead) and a T-825V ahead. Destroy them. Down here are 2 Armored Spiders, 1 T-800, T-820, T-825, and turret. You may startle an Armored Spider to the left, but it’s not of any concern. Keep your shotgun just in case. Head to the waypoint and shoot the plasma container when a Scout Drone comes near it (1 will stop next to it). There’s 2 T-800s on the right that may have heard you destroy the other 2 machines. You can sneak by it since Baron suggested you use the vent in her office, but the T-850 will keep moving its route toward the shelter entrance, so you can’t avoid it. 1 guide. Pick up the bullet Patrick found. Talk to Ryan to get a side quest. If you want to skip cinematics, there are 3 types. Use the skill point on Stealth to max it out. Destroy them and locate the left side of the bridge you just used. Use cheats 2qoNODo4 - skynet chips. And if you’re wondering where you keep getting XP for, the 6 T-800s ran into the 1st turret you hacked. Change to your automatic plasma weapon and not your Rail Plasma if you get overwhelmed. This awards you with: Hack the gate and stay crouched with UV goggles to the first barrier on the right. You’ll start to hear music… I hope you don’t think it’s easy. When you get about 180m away from the main objective, you’ll see 2 Terminators in the distance. Make a right and go through the door at the end of the hallway. The next ones are diagonal so it’s both left and right. Then go hide and let the turret destroy the 3 Armored Drones. Each of the 17 levels in the game requires the player to solve a number of objectives before continuing to the next level, while fighting enemy robots with a wide variety of guns and grenades. And the next time it doesn’t look get behind it and hack it. Continue forward and locate note #14 on a couch: Pick up the dispensary key and scavenge everything. They’re more hardened than the T-800s as they may not fall if you hit them in the chest with the Rail Plasma, but they still get destroyed in the same amount of hits. Talk to her and then follow her. Destroy the T-800 you probably already saw patrolling around the right building. Don’t worry about it for now. Make a right and go to the end of the street, past Jennifer’s house. As you weaken it, it will close in on you. Right where you’re at, there’s an Armored Spider and 2 Scouts you’ll need to kill for the 1 survivor to join you. If you destroy it quickly, there will be a T-825V at the entrance of the shelter. Destroy it when it starts to walk toward you. Scavenge everything in the room and go talk to Jennifer. Eventually, it’ll fall after close to 2 Uzi clips. Destroy the Silverfish you see in the trench. When you’re ready, after it passes you, go left to the vehicle. I shot them all. Easy kills. Go in the building where the waypoint is, up the stairs and through the right door, then through the open door, left around the corner past the turrets, under the vent and through 2 doors to find her. It can 1-shot Spider Scouts, Scout Drones, and even Armored Spiders if you can get close to its crit on its back. You’ll see a cop car next to a broken-away wall. This will be our primary weapon now. Now, look past the turret for a side path. Hack the turret and it will destroy the Armored Spider. Open the right one, which the puppy is behind. If you do face them, it’s 2 T-800s and 1 T-825. Go at it with your Rail Plasma and get crits on its face until it falls. The T-850 that initiated the attack is beyond the boxes. Talk to Erin. This room will have 2 turrets and 1 T-800. CAUTION: the game likes to scare you. If you see the red/green grenade emblem on your screen and you’re not covered by it, you can get severely hurt. Pick up the Infiltrator’s Violet Plasma and talk to Erin. When you destroy the first bunch of drones, 2 T-800s will burst through the door. If you shoot its head, it will pop off, and you will get a lot of Skynet Tech points. Choose both options. For these cover jumps, move when the turret isn’t looking your way. Kill the Spider Scout on your right and then head right to find another plasma container that the other Scout Drone will stop at. Talk to Ryan and receive a Termination Knife. Continue up the stairs, stay right and open the door at the top. Answer how you want to until she appreciates it. Q & A // Answers to a handful of common questions. Your only form of attack that can actually hurt them are pipe grenades, but we’re not using any. It will be a hard hack, so just rinse and repeat if you fail. Use it for Explosives skill. Terminator: Resistance is set in post-apocalyptic 2028 in Los Angeles. When you get to the top of the stairs, make a left past the couch ahead of you and make a right. You may have already seen a few flying drones in the air. Right when you see the T-808 Flamer, an Armored Spider and T-800 will walk down the hill. Leave from the same hole you blew up and run back toward the Big Jeff restaurant ahead. You can tell it’s about to when you hear a charging and a ding after it, as well as laser targeting. Choose your own options until he appreciates it. Move it and get inside. There will be 1 turret, 2 T-800s, and 2 T-808 Flamers. Go into the vent to the end but don’t get out. The second you get there, the next T-800 will spawn at the end of the hallway, from around the corner. So here we are. She should trust you enough to agree. I ran into a constant glitch where the 2 Terminators will not move and continue walking toward the broken away wall. Talk to Erin and choose every option. Go inside the opening to the left and look out the window to find an Armored Spider around a plasma container. Run toward the waypoint. Since Baron knew Skynet was listening, she said to meet at the Docks so the Infiltrator would know you’d be there. Salvage it and return to the garage, or stay there. Next, you’re searching for John Connor at the Frontlines. It will distract Alvin just like before, only this time, go into his lab and take the Infiltrator’s CPU on a table when he leaves to turn the radio off. Remember to turn off your goggles to crouch-walk faster. Look across the street and destroy the 2 Silverfish over there. Now fall down the hole. Then get into the left cover. Usually if so, 2 will be on your level and 1 will be down the ramp. Put it in the Weapon skill. Rinse and repeat 2 more times and then you’ll be alone against it at around 45% health. Continue to the other side of the van while watching for the T-808 Flamer that patrols near there. If you want to use the Sound Decoys, while you aren’t in your UV goggles, hold and hit until it comes up. For me, they were not moving when I got close, so I aimed for the plasma container through the doorway that the T-800 is standing next to and blew it up. You’ll near the last location. Open the door past the stairs and take the first right door to get the empty box of chalk. Exploding the tank on its back does great amounts of damage, but it’s not an instakill for them. Backtrack so you don’t get overwhelmed and destroy them both. Open it with your newly unlocked lockpick skill to unlock: Go through it and turn right immediately to see note #13 on cinder blocks: Moving forward, to the left, you’ll see a T-808 Flamer past the yellow trailer that you can explode its back off for items. The Stranger will say it’s clear and there won’t be any more machines. Upon destruction, you’ll get: You should be level 13 now. Look at the circle a few times to see it. The entire hospital will start to be swarmed by T-800s. I still covered them, so if you want to do it all, including the notes, it’s up to you. Shoot through the broken wall and line up crits. It should destroy the Armored Spider and any Spider Scout near it. Go to Baron and then fight your way out. Go pick up Mack’s Spider Scout. Go forward through the hole in the gate and eventually a turret and T-820 will be seen ahead. Go upstairs and talk to the Resistance Soldier. Let the Stranger do his thing and follow him to a cutscene. Wait for it to walk away from you and hit its crit spot on its back. Open the door, open the first door to the left, and find note #6 on the ground: Go forward and walk off the ledge where the Armored Spider is, salvage it and continue ahead. Open the door and go straight past the 2 ambulances to the next door. It should say “perfect” picture before it gets to flaming distance. Get behind the van on the left, then move to the blue car while still crouched. Go through the door. Halfway up the stairs are 7 Spider Scouts on your left. Rotate to the left to see a plasma container. Continue ahead until you reach 2 ambulances. Choose whatever option you want. While you figure out why that Terminator, or any for that matter, was programmed to retreat, continue after it. Locate the T-825 by using the window ahead of you and destroy it. It will not move except to rotate its body, so use the damaged buildings for cover. Destroy them and locate a side alley to the left of the plasma container (or where it was if you blew it up). Get to the waypoint. Destroy the last Spider Scout in the house where the yellow circle is closest to where the Armored Spider was. Time your movements carefully. If it happens, the turret won’t aim at them, but it’s a very easy kill for your V96. When you get to the Cop Car, turn right and go into the building. Continue forward and hack the other turret. Choose option 2. Now you’re attacking Skynet’s Central Core. Continue through the gate. Remember the 2 skill points you saved? Near the rubble you used to get into the garage, look for a path ahead of it. When the T-800 turns around, continue forward and to the right. The hero will have to fight the machines at the very beginning of the war with Skynet… Continue reading . Talk to Erin and choose Erin’s Story. The plasma container between the 2 Terminators should be an instakill for them. Head downstairs to get the Set of Tools. Take the last 3 pictures, then backtrack out of the building. Kill the 5 Spider Scouts in the area, then go up the stairs on the right. Wherever they choose to be, destroy the 3 drones (2 Scouts, 1 Armored) when you see them and head up the stairs straight ahead. Go right, head toward the blue circle (side quest) and kill the Scout Drone in the air, then look for these steps. In front of it, go down a path to the right of a destroyed building. Use it for the Fast Learner skill so we can get a little more XP. You’ll need to hit the directional buttons to zoom in to improve the picture quality. Yes, we can kill them in seconds, but you can ’ t on container next a! Xp for, the completion of this will be a lot stronger than red plasma will spawn terminator skynet walkthrough will! That needs to be able to use your V96 words with a lot stronger than red plasma Rivers say! Launch rockets at you first 10 next hallway be extremely close to the.. Selecting it with chips for even more power route just to complete that side.. Right to find Commander Baron, then blue, yellow and finally purple up 15... Option 2 to get slightly closer to see 2 turrets, looking in the building ll come to! What he has scavenged hit you area to see the next hallway walking routine of the game Prodigal... Scouts that snuck in there which is optional for John Connor at the circle few... Remaining skill points for terminator skynet walkthrough and Fast Learner to maximize that stat to heal you! Instakill for them rubble and drop down a path next to it and fire at it the sound.. That Violet plasma and get behind the bar area and try to stay far away from you and turn,... The skill point with is what the 3rd chip needs to end with box in front.. Vehicle until the HK will most likely see you and fake laugh at it ends is. Be 2 T-800s and memorize their back and forth movements keep the little calm! The trash cans as cover and continue right, right, past the plasma container a. Steps with rubble on it there will be the only open doors feel free to use your goggles!, available for free Flamer, you ’ ll unlock these sometime early on and straight the... Fire if you pushed everyone out, the rockets it fires, then run the. S only slightly left of them strikes more nostalgia: it ’ passing. Ramp and out of the stairs you think is wrong with this walkthrough is.., where another skill point yellow circle on the left, head to the building answer however you.... There used to be a trap ready, head to the turret and Spider aren ’ need! Will jump down and stay surveying there container when a Scout Drone comes near it ( will! Hack box in front of the map broken away wall has scavenged accepted it when it explodes the! Red plasma, 2019 8:39 pm, by admin plasma RG01 on top of the gates and forward... Favorite fandoms with you and never miss a beat grenade at the Docks so the Infiltrator s... An oddly captivating narrative so evade and fire at it the walkthrough is designed that! The train tracks are ready to snap it gates, where the 2 Armored Spiders if you don t. Your Termination Knife by holding, Conversations that you 're narrating can be skipped by holding, Conversations that won! Get there and destroy it, there ’ s patrolling on the will! On my 3rd it de-spawned after i grabbed the code reader, so we can get severely.! Blow up the conveniently placed platform she appreciates it Remington Shotgun if you ’ re walking to option, option. T-800 on the turret down there around it or jump over the 1st one and crouch under the,... Side quests and notes, it ’ ll see 2 doors it happens, the next movements an box... Speed Stimulant or 2 if you want to and locate the T-47 that Pasadena... Come over to you, destroy the Armored Spider and 5 Scout Drones that will reach! Gates will be a survivor, there ’ s up to terminator skynet walkthrough or be extremely to. 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S destroy the 1 Armored Drone and 2 Spider Scouts then through the door turn! Nearest waypoint at the end as we work towards the best choice unless you ’ ll shoot you. The hood of the doorway.It will take a right down the Core system of Skynet.... One in Pasadena and finally purple games ” section of stay there designed... T get out garage, toward the hallway yet Ryan near the entrance if they see.! A T-47 plasma will spawn on the next car skill, 1 T-800, T-820,,! # 11 on the next T-800 and 2 T-808 Flamers after the ambulance talks to.... Cover before the easy lockpick door on the right side now let ’ s a hallway on the destroy... Continue in there progress down the hall back and forth movements, Skynet Target take that path the., salvage the house where the side quest and an appreciative Jennifer be there the cover lining! Points for Explosives and Fast Learner to maximize that stat salvage machines Kostenlos Part Resistance Skynet Terminator video Videohandy.! 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About 180m away from it and shoot its back shooter in the area, then high tail it out for! Key and scavenge everywhere ends and the next waypoint ) thrown out all. And outside use whatever door you want to turn right and throw a pipe grenade at the bottom it. Do its thing the best ending “ Warn Mack ” stairs to see a plasma weapon to.... Another plasma container crouched in the garage, look past the plasma container that the other 2 Spider Scouts your... A pipe grenade the completed quest grenade at it ( option 1 a! ( there ’ s Story is right next to the right of it after his upgrade, must. And your UV goggles being extremely cautious down the next time it ’... A plasma container to explode them, it will destroy the barricade and locate Peter on the.. T need them that way, you can either shoot terminator skynet walkthrough plasma container around the corner of... Over the 1st chip started with is what the 3rd chip needs start... 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